Assembly 2008 - Hedelmae placed second!

August 5th, 2008 by fragment

Assembly is over and Hedelmae placed second beating Dekadence and Byterapers among others :) The chosen platform for the demo was again the GP2X. We have a nice amount of base code done for it so all we needed to do was concentrate on doing the actual demo. The compo version is now available and a fixed version will be released later. The bugs are more apparent in the GP2X version, the biggest problem being the 3D objects doing sudden rotations. The final version will replace the following zips when it comes out. Also a video version should be out soon.

Assembly was again a nice event despite the rainy weather. Huge thanks to the organizers for making things happen! The only down side for me was the demo competition. Only a handful of demos and none were really that good. We hope next year will be a better year and we also plan to get our first PC demo done for Assembly as well!

Check out the rest of the results and then get the entries from scene.org or pouet.net!

-fragment

Assembly 2008 demo finished

August 1st, 2008 by fragment

Yay! The demo has been finished and recorded for viewing in the competition. A few glitches have to be fixed before submitting the final version. Unfortunately some of the bugs are quite visible in the recording but overall I’m very happy how the demo turned out. Now I need to get some rest since I haven’t slept much lately :)

Assembly 2008 democrunch - Day II

July 26th, 2008 by fragment

We’ve been making huge progress during these few days. A few parts have been already completed and I’m quite happy how they turned out. The demo will be a bit different than we’ve usually done but it will still have the special Hedelmae touch ;)

-fragment

Assembly 2008 democrunch - Day I

July 25th, 2008 by fragment

The crunch has begun! I am with plokk at my place and we’re gonna finish most of the demo during this weekend. Since we have a very enjoyable 30 degrees Celsius (87 degrees F) in here, a lot of drinks are needed to keep things rolling. The music for the demo was finished some weeks ago by leaphion so all we have to do is get the graphical stuff done.

-fragment

Assembly 2008 demo under development

July 21st, 2008 by fragment

We have recently started working on a demo for the Assembly 2008. This year we have a bit simpler plans because we want to avoid the failure last year. It is now exactly 264 hours before the deadline so there is not much time to waste.  More details about the project later..

Nom - Breakpoint 2008

April 26th, 2008 by fragment

I forgot to mention that we haven’t been completely idle lately. We spent a week doing a quick GP2X production for Breakpoint 2008. Below is the video of the party version which has some glitches and incomplete parts. I recommend downloading the final version:

Pitch Black development shots

April 25th, 2008 by fragment

Okay, it seems the Xbox360 project has been and will be on hold for a very very long time. I decided to release some shots of it as it was in July 2007. If we ever get this thing finished it might even be on a totally different platform.

Still alive

February 29th, 2008 by fragment

It has been a while but we are still here..

Some status updates. TMDC came and went and we didn’t get our demo finished so it might be released later. There will be a big bunch of demos for this year. We are currently working on a demo on a familiar platform and another one on a completely new for us.

We haven’t forgotten the Xbox360 demo.. It will need some redesign and a complete rewrite.

XNA 2.0 beta out

November 21st, 2007 by fragment

The XNA team have released the 2.0 beta. I haven’t touched our XNA demo code after Assembly but I have been planning starting the work on it sometime in the beginning of the year 2008.

TMDC X

November 3rd, 2007 by fragment

TMDC is back again!

For a different kind of coding project, I recommend textmode demos. 80×50 resolution with 16 colors means a lot of CPU power per pixel. For rules etc check out the official website. The deadline is on the 12th of December.

Check out our last year’s production below or download it (for Windows).