Archive for the ‘Hedelmae’ Category

Breakpoint 2009 - Carbon Dioxide

Monday, April 13th, 2009

We got our TMDC demo in a releasable state and decided to submit it to the PC demo competition at Breakpoint. Download executable version.

After a bunch of software rendering mobile demos and text mode demos we feel it is time to move on. There will be some more modern stuff coming out later this year..

New theme and other updates

Saturday, January 17th, 2009

Hey,

it has been a while.. We finally managed to get the new theme online. So far we’ve just had the default WordPress theme in use. Plokk designed the logo and colors and I did the layout and the theme.

We were supposed to make a demo for TMDC but again didn’t get it finished in time. I really hope I can get it done soon. In the mean time I’m planning writing some stuff about my text mode rasterizer and also something about 16bit dithering we used in Daydream. It is a very simple method but makes a big difference in visual quality.

Assembly 2008 - Hedelmae placed second!

Tuesday, August 5th, 2008

Assembly is over and Hedelmae placed second beating Dekadence and Byterapers among others :) The chosen platform for the demo was again the GP2X. We have a nice amount of base code done for it so all we needed to do was concentrate on doing the actual demo. The compo version is now available and a fixed version will be released later. The bugs are more apparent in the GP2X version, the biggest problem being the 3D objects doing sudden rotations. The final version will replace the following zips when it comes out. Also a video version should be out soon.

Assembly was again a nice event despite the rainy weather. Huge thanks to the organizers for making things happen! The only down side for me was the demo competition. Only a handful of demos and none were really that good. We hope next year will be a better year and we also plan to get our first PC demo done for Assembly as well!

Check out the rest of the results and then get the entries from scene.org or pouet.net!

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Assembly 2008 demo finished

Friday, August 1st, 2008

Yay! The demo has been finished and recorded for viewing in the competition. A few glitches have to be fixed before submitting the final version. Unfortunately some of the bugs are quite visible in the recording but overall I’m very happy how the demo turned out. Now I need to get some rest since I haven’t slept much lately :)

Assembly 2008 democrunch - Day II

Saturday, July 26th, 2008

We’ve been making huge progress during these few days. A few parts have been already completed and I’m quite happy how they turned out. The demo will be a bit different than we’ve usually done but it will still have the special Hedelmae touch ;)

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Assembly 2008 democrunch - Day I

Friday, July 25th, 2008

The crunch has begun! I am with plokk at my place and we’re gonna finish most of the demo during this weekend. Since we have a very enjoyable 30 degrees Celsius (87 degrees F) in here, a lot of drinks are needed to keep things rolling. The music for the demo was finished some weeks ago by leaphion so all we have to do is get the graphical stuff done.

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Assembly 2008 demo under development

Monday, July 21st, 2008

We have recently started working on a demo for the Assembly 2008. This year we have a bit simpler plans because we want to avoid the failure last year. It is now exactly 264 hours before the deadline so there is not much time to waste.  More details about the project later..

Still alive

Friday, February 29th, 2008

It has been a while but we are still here..

Some status updates. TMDC came and went and we didn’t get our demo finished so it might be released later. There will be a big bunch of demos for this year. We are currently working on a demo on a familiar platform and another one on a completely new for us.

We haven’t forgotten the Xbox360 demo.. It will need some redesign and a complete rewrite.

TMDC X

Saturday, November 3rd, 2007

TMDC is back again!

For a different kind of coding project, I recommend textmode demos. 80×50 resolution with 16 colors means a lot of CPU power per pixel. For rules etc check out the official website. The deadline is on the 12th of December.

Check out our last year’s production below or download it (for Windows).

RIP Skybax

Thursday, September 27th, 2007

Goodbye friend. You were one of the most creative guy I’ve ever met..