A bit late update.. We participated in two compos at the Assembly 2010. Our first hardware accelerated mobile demo, Derelict, for the Nokia N900 placed second in the real wild competition. We also made our first 64k intro, Pier, this year. It ended only being 19k in size and placed fourth in the 64k intro competition. Today I finished the Android port of Derelict.
We got our TMDC demo in a releasable state and decided to submit it to the PC demo competition at Breakpoint. Download executable version.
After a bunch of software rendering mobile demos and text mode demos we feel it is time to move on. There will be some more modern stuff coming out later this year..
it has been a while.. We finally managed to get the new theme online. So far we’ve just had the default WordPress theme in use. Plokk designed the logo and colors and I did the layout and the theme.
We were supposed to make a demo for TMDC but again didn’t get it finished in time. I really hope I can get it done soon. In the mean time I’m planning writing some stuff about my text mode rasterizer and also something about 16bit dithering we used in Daydream. It is a very simple method but makes a big difference in visual quality.
Assembly is over and Hedelmae placed second beating Dekadence and Byterapers among others :) The chosen platform for the demo was again the GP2X. We have a nice amount of base code done for it so all we needed to do was concentrate on doing the actual demo. The compo version is now available and a fixed version will be released later. The bugs are more apparent in the GP2X version, the biggest problem being the 3D objects doing sudden rotations. The final version will replace the following zips when it comes out. Also a video version should be out soon.
Assembly was again a nice event despite the rainy weather. Huge thanks to the organizers for making things happen! The only down side for me was the demo competition. Only a handful of demos and none were really that good. We hope next year will be a better year and we also plan to get our first PC demo done for Assembly as well!
Yay! The demo has been finished and recorded for viewing in the competition. A few glitches have to be fixed before submitting the final version. Unfortunately some of the bugs are quite visible in the recording but overall I’m very happy how the demo turned out. Now I need to get some rest since I haven’t slept much lately :)
We’ve been making huge progress during these few days. A few parts have been already completed and I’m quite happy how they turned out. The demo will be a bit different than we’ve usually done but it will still have the special Hedelmae touch ;)
The crunch has begun! I am with plokk at my place and we’re gonna finish most of the demo during this weekend. Since we have a very enjoyable 30 degrees Celsius (87 degrees F) in here, a lot of drinks are needed to keep things rolling. The music for the demo was finished some weeks ago by leaphion so all we have to do is get the graphical stuff done.
We have recently started working on a demo for the Assembly 2008. This year we have a bit simpler plans because we want to avoid the failure last year. It is now exactly 264 hours before the deadline so there is not much time to waste. More details about the project later..
Some status updates. TMDC came and went and we didn’t get our demo finished so it might be released later. There will be a big bunch of demos for this year. We are currently working on a demo on a familiar platform and another one on a completely new for us.
We haven’t forgotten the Xbox360 demo.. It will need some redesign and a complete rewrite.