Archive for the ‘Assembly 2007 demo’ Category

9 hours until the deadline

Friday, August 3rd, 2007

Whee, currently the demo crashes on the xbox. Actually the whole xbox crashes..

22 hours until the deadline

Thursday, August 2nd, 2007

The party is on! We visited the arena and now we are back at my place desperately trying to finish the demo. We now have the finalized version of the music and we are now putting the rest of the stuff together.

47 hours until the deadline

Wednesday, August 1st, 2007

Time is running out and I’m feeling a bit feverish.. Great.

There has been some very small progress with the demo and it is really going to be tight finishing everything. I might have to drop out even more stuff.

If you are in Finland then tune your radio to YleX on Thurday morning. I’ll be talking about demos and stuff with Pehu/ASMorg at 0900 :)

68 hours until the deadline

Tuesday, July 31st, 2007

Still so much stuff missing.. Hopefully there are not too many parts with missing textures etc in the final version :)

I’ll take friday off so I can try to finish the demo.

92 hours until the deadline

Monday, July 30th, 2007

Well, 92+16 hours since the production can be updated after the deadline.

Anyways, I’ve tweaked some parts today and added a few new ones. I really hope the timeline is fully populated by tomorrow night. There are still many scenes missing all the textures etc..

Skybax is going to do some final touches to the soundtrack :)

118 hours until the deadline

Sunday, July 29th, 2007

We are still missing some major stuff but the demo should also work without them. I should be getting the final version of the music tonight.

I also haven’t tested the current code on the xbox yet… :)

–fragment

Register, comment and get a prize!

Saturday, July 28th, 2007

Okay, there are still no registered users.. Please register and ask us a question or comment on something and you shall receive something nice :)

The registration is obligatory to fight against spam but it seems it also scares everyone else away.

–fragment

140 hours until the deadline

Saturday, July 28th, 2007

The deadline draws nearer and nearer.. We are trying to finish all the parts (with placeholders at least) by tomorrow and then use the time left to fine tune and adding details.

I really recommend checking out the Particle 3D sample from the XNA website. I’ve been using it as the base of our particle engine and for a piece of example code it is very powerful and easily extendable.

–fragment

Democrunch - part III

Friday, July 27th, 2007

Again, fragment and plokk are here. We now have about 50% of the timeline populated with more or less placeholder stuff. We only have 170 hours until the deadline but things are still looking somewhat good. Unfortunately we have to drop some of the effects and ideas we had planned. We will write at least once a day from now on until the deadline :)

–fragment

The first lines of code

Monday, July 16th, 2007

I finally started the VisualStudio project for the demo today.. And I have to say I got quite much done for the demo framework. I wrote a Timeline class that handles the initialization and running all the effects/parts. It also controls the music playback. Then I made a DemoComponent -class (inherits GameComponent) which all the demo parts will inherit. The DemoComponent extends GameComponent by adding multiple starting/ending points for the Timeline.

So, all effects/parts will be initialized in Timeline and all starting/ending points will be set. Then all effects know when they should be drawn. So far I have only done small tests and I’m sure there are important stuff still missing, for example the rendertargets. The Timeline could then handle transitions as well.

The win32 version now uses BASS for music playback because it is much more flexible than the XNA booboo. I can now rewind/fastforward the music or slow it down etc. All the effects are bound to the music timer so I can jump anywhere in the demo. This is very helpful when doing all the syncs..

–fragment