Archive for the ‘Assembly 2007 demo’ Category

TMDC 2010

Wednesday, December 15th, 2010

We participated in TMDC 2010 with a demo, Carbon Trioxide. Now waiting for the results. In addition to the standard console rendering the demo features an OpenGL renderer. The output is exactly the same but the advantage is in compatibility and portability. It is also available for Android devices.

Downloads:

HD captures of text mode demos

Wednesday, April 15th, 2009

HD captures of our two text mode demos have been added to YouTube. The sync is not perfect so it is recommended to download and run the binaries instead.

More site updates

Sunday, January 18th, 2009

The whole site is now integrated in the WordPress -system. Why have two sites to maintain when everything can be done nicely in one?:)

Only the Demos -page has been added, others will be shortly.

Nom - Breakpoint 2008

Saturday, April 26th, 2008

I forgot to mention that we haven’t been completely idle lately. We spent a week doing a quick GP2X production for Breakpoint 2008. Below is the video of the party version which has some glitches and incomplete parts. I recommend downloading the final version:

Pitch Black development shots

Friday, April 25th, 2008

Okay, it seems the Xbox360 project has been and will be on hold for a very very long time. I decided to release some shots of it as it was in July 2007. If we ever get this thing finished it might even be on a totally different platform.

XNA 2.0 beta out

Wednesday, November 21st, 2007

The XNA team have released the 2.0 beta. I haven’t touched our XNA demo code after Assembly but I have been planning starting the work on it sometime in the beginning of the year 2008.

XNA Game Studio 2.0 announced

Wednesday, August 15th, 2007

The next version of XNA game studio has been announced. There’s a bunch of improvements and it will be interesting to see it in action later this year.

In the meanwhile the XNA demo will be on hold and I’m planning doing something with the GP2X again. Also, TMDC again in November!

Recovering from Assembly 2007

Thursday, August 9th, 2007

It has been a few days after the Assembly. After the initial disappointment we now feel it was a good choice not to release the unfinished and ugly version. We’ve done it before and we really don’t want to do it again :)

I really recommend checking out the other XNA entries:

Hard decisions

Friday, August 3rd, 2007

We have decided not to release the demo after all.. There just is too much stuff missing and badly unfinished. Also, problems with running the demo on the xbox didn’t help either. If we loaded all the parts in memory when starting the demo they all lagged. We also tried to load each part after the previous one. We got the first part to run nicely but latter parts run slower and slower even when we tried to free the memory used by the earlier parts.

We will release the demo later with all the stuff we had originally planned.

The decision was very hard. This sucks.

6 hours until the deadline

Friday, August 3rd, 2007

We now have the demo running (or half-a-demo) on the xbox but we have some problems with it. A short lag about every one or two seconds. Possibly something to do with the garbage collector..