Hard decisions
We have decided not to release the demo after all.. There just is too much stuff missing and badly unfinished. Also, problems with running the demo on the xbox didn’t help either. If we loaded all the parts in memory when starting the demo they all lagged. We also tried to load each part after the previous one. We got the first part to run nicely but latter parts run slower and slower even when we tried to free the memory used by the earlier parts.
We will release the demo later with all the stuff we had originally planned.
The decision was very hard. This sucks.
August 3rd, 2007 at 20:17
I was looking forward to seeing it in action. :/
anyways, it will just take a little longer. hope you guys release it later!
August 3rd, 2007 at 20:43
:( I really was waiting for it tomorrow.. However, i understand and as i always say, better later better than bad now worse..
I have been saying that for 4 years now, i still don’t have a prod ready this year and i don’t feel too bad about it =) I hope you will get it ready sooner though ;)
August 3rd, 2007 at 20:43
“PS: i will kick your butt at the office everyday till it’s released”
August 3rd, 2007 at 22:03
Sorry to hear about the delay. However you have to do what is best. I’ve been following you guys since the original announcement from the Assembly website that there were going to be a few groups doing 360 XNA demos. I’ll be looking forward to some screen shots and the final release. Good luck!
July 21st, 2008 at 20:06
[...] on a demo for the Assembly 2008. This year we have a bit simpler plans because we want to avoid the failure last year. It is now exactly 264 hours before the deadline so there is not much time to waste. More details [...]