Short history of Hedelmae - The productions
Most of the members have been interested in demos and demoscene since the early 1990s but it was at late as early 2000s when we actually started doing our own real-time productions.
In 2003 our first demo was released. It was called “LCD megademo” and it was written for a 20×4 character LCD. By changing some characters we extended the resolution to 20×12. The display was connected to a PC running Linux via parallel port. We had lots of processing power and the effects were simple so the demo wasn’t technically too impressive but the presentation was somewhat unique.
Two years passed and we released another LCD demo, “Liquid Crystal”. This time the LCD was bigger and graphical instead of character based. Also we used an Amiga 1200 with 50MHz Motorola 68060 processor to run the demo. Personally I thought the demo was better than the earlier one but it failed to get enough votes at the Assembly 2005.
At the same event we released our first mobile demo, “Back in Time”. The device used wasn’t really mobile but the rules allowed it because it weighted under 300g and run on batteries. We got the hardware from FirstTechnology so big thanks to them for loaning it. The device used was a PXA-3 and it run Linux. It had a 200MHz Intel XScale processor and 32MB RAM. Unfortunately we started writing the demo too late. We worked furiously at the party place trying to finish it but there was just too much stuff to do. We ended up releasing the demo anyway and placed 4th which was a small surprise. There were six entries total in the mobile competition.
Another year passed and for Assembly 2006 we had some ideas and a new device to abuse. This time we wrote the demo for GamePark Holdings’ GP2X. Again, we had some problems with the schedule but we managed to write the missing parts for the demo at the party place although some parts looked very bad and unfinished. The name “Pulque” was chosen just before deadline. But the effects worked and the crowd liked the demo and we won!
We also made a quick demo called “Debris” about a week before Assembly for a small demo competition. The platform was the same. We used two days for the demo and placed second.Later in the year 2006 we made our first Windows demo called “Carbon Monoxide”. It was made for the TMDC which is only for textmode demos. Although we got very positive feedback we only placed 4th which was a slight disappointment.