We participated in TMDC 2010 with a demo, Carbon Trioxide. Now waiting for the results. In addition to the standard console rendering the demo features an OpenGL renderer. The output is exactly the same but the advantage is in compatibility and portability. It is also available for Android devices.
A bit late update.. We participated in two compos at the Assembly 2010. Our first hardware accelerated mobile demo, Derelict, for the Nokia N900 placed second in the real wild competition. We also made our first 64k intro, Pier, this year. It ended only being 19k in size and placed fourth in the 64k intro competition. Today I finished the Android port of Derelict.
We released our first accelerated PC demo on the Assembly 2009 demo competition and placed 5th! Next time we might even use some textures.. We were also working on a Windows Mobile demo but it was unfortunately not released because it was so badly unfinished. Download Times Square for Windows or the soundtrack made by Leaphion!
HD captures of our two text mode demos have been added to YouTube. The sync is not perfect so it is recommended to download and run the binaries instead.
We got our TMDC demo in a releasable state and decided to submit it to the PC demo competition at Breakpoint. Download executable version.
After a bunch of software rendering mobile demos and text mode demos we feel it is time to move on. There will be some more modern stuff coming out later this year..
it has been a while.. We finally managed to get the new theme online. So far we’ve just had the default WordPress theme in use. Plokk designed the logo and colors and I did the layout and the theme.
We were supposed to make a demo for TMDC but again didn’t get it finished in time. I really hope I can get it done soon. In the mean time I’m planning writing some stuff about my text mode rasterizer and also something about 16bit dithering we used in Daydream. It is a very simple method but makes a big difference in visual quality.
The final version is here at last! There are now versions for GP2X, Windows, Mac OS X Intel and x86 Linux and more ports will be available later. New features include window resizing, smaller package, fixed graphics and fixed bugs.